"But you might find that you want to go this way because you haven't seen what's on this interstate, or there's a really interesting icon on the map and you want to see what's there." Well you'll jump some amount of that if you don't want to walk back by fast travelling to Vault 76 or other places and walking from here," he said. "As part of the main quest, you'll head up into the northeast part of the map and then the next thing you'll do is far to the south. Many locations won't be available until discovered on foot anyway, which is how Bethesda wants it. Players have to spend caps to get to points of interest on the map, and the cost increases the further away they are from their destination. There is a fast travel mechanic, albeit not a free one. "That's the sort of immersive storytelling in the world that's lost if you let players just zip by."įallout 76 isn't devoid of shortcuts. So you go, 'What was going on? Who was living in the dog house?'" said Hines. "The problem with vehicles is you go flying past all the cool stuff to find, right? The whole idea is that you're going from A to B, there's a log cabin over here and suddenly next to the log cabin there's a dog house that's got a bunch of complex mathematical equations inside and a periodic table on the back wall of a dog house.
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